1.
Introduction
2.
Runtimes
2.1.
Lua
2.1.1.
Installation
2.1.2.
Hello World
2.1.3.
Spawning scripts
2.1.4.
Calling Rust from Lua
2.1.5.
Calling Lua from Rust
2.1.6.
Interacting with bevy in callbacks
2.1.7.
Builtin types
2.1.8.
Builtin variables
2.2.
Rhai
2.2.1.
Installation
2.2.2.
Hello World(TBD)
3.
Multiple runtimes(TBD)
4.
Implementing custom runtimes(TBD)
5.
Workflow
5.1.
Live-reload
6.
Bevy support matrix
Light
Rust
Coal
Navy
Ayu
bevy_scriptum
Lua
This chapter demonstrates how to work with bevy_scriptum when using Lua language runtime.